My Grandmother used to tell me that there’s no such thing as bad booze. I
feel the same way about chocolate. There hardly seems a need to use
advertising and conditioning for an obsession and so fetching a delight.
Nevertheless, the major chocolate manufacturers and retailers use a
combination of both classical conditioning and operant conditioning, but
mostly classical.
Classical
Classical
conditioning is the association of chocolate with an appealing stimulus.
Hawkins, et al (2007, p 331) inform us that music, holidays and popular
personalities are often paired in commercials with chocolate as part of
classical conditioning. With chocolate, there is usually an undertone
of romance.
Here
is a Nestle’s :30 second spot on Youtube with many elements of
classical conditioning. An ecstatic cellist. A woman, melting and open.
How beautiful she is too. Enchanting music.
Nestle's Alpine TV Spot
Latent
romance in the popular commercial touched our need for objectification
(see Hawkins, 2007, p 367) by having us view the behaviors of “others
and [draw] inferences as to what one feels and thinks.” Showing
affection in interpersonal relationships can also help satisfy our need
for affiliation (p 371).
There is a dark side to chocolate too,
an unstated sexual desire. Unstated motives are often driving forces in
our culture but unlike manifest motives, are not directly presented (p
375). Instead, indirect appeals through artwork are made.
Hawkins,
et al (2007, p 386) further report that “repeated exposure to
positive-emotion-eliciting ads may increase brand preference through
classical conditioning.” What is an example of such an emotion – they
tell us: love. The 1989 commercial above was actually the apex of a
multi-year campaign that started in 1986. Here is the first ad, notice
the Maxfield Parrish theme; Parrish was noted for his sexually suggestive art:
1986 Nestle's TV Spot
Nestlé’s
does not have a lock on chocolate advertising though. For their part
Hershey’s follows suit with a more recent and similar Special Dark :15
spot (much louder):
Hershey's :15 Spot
Here
Hershey’s employs gold and copper colors to convey richness in the
affective interpretation by the consumer, to supplement the same
unconditioned stimuli we saw in Nestlé’s. Hawkins, et al (2007 , p 299)
give a print ad example with a similar gold and copper color combination
for a Godiva chocolate ad, but Hershey’s even gives us the words to
associate with the product.
Hershey’s Kisses added a popular personality to the music, Thalia as she covered the Shirelle’s hit
It’s in His Kiss:
Thalia TV Spot
They also changed colors for the Christmas season and bell-rang a popular carol:
Hershey's for the Holidays . Hawkins
et al (p 332) use Christmas music as an example of eliciting the
emotional responses characteristic of classical conditioning.
Hawkins
and crew give other interesting examples of classical conditioning for
chocolate candy (p 286): Reese’s Pieces product placement in the movie
E.T. It was E.T.’s favorite food and its cinematic use in a natural way
resulted in positive transfer to the product and sales jumped 6%.
In
their Darwinian competition for attention, the chocolate makers are now
exploring non-traditional venues. The response rate for advergames is
between 16% and 45%. Additionally, customers spend an average of 25
minutes with our message. Blank (2001, ¶ 1) reports that Hershey’s
Chocolate also experienced a phenomenal response rate with advergaming.
According
to Ron (2002, ¶ 1), advergaming is a marketing device where the brand
elements are an integral part of an online or computer game. Two
academic studies have found that classical conditioning in advergaming
produces most the most positive attitude (see Bailey, 2008, pp20-1 and
Huang, 2005, p 1).
Operant Conditioning
Chocolate
candy is a low involvement purchase. Duncan (2005, p 158) notes that
conditioned learning is especially active in low involvement purchases.
Gum and candy are the examples Duncan uses for low involvement products
(p 140).
Operant conditioning works from the consequences of a
purchase rather than through forming a positive stimulus for purchase.
It rewards purchase “with positive outcomes,” according to Hawkins, et
all (p 332) who also give an example of operant conditioning for
chocolate candy. A free sample of chocolate in a candy shop resulted in a
25% higher purchase of chocolate. Tools of operant conditioning are
free samples, discount coupons and sweepstakes (p 332). All are oriented
to “secure an initial trial.”
Hershey’s used sweepstakes. Blank
(2001, p 1) observes that the effective campaign used prizes ranging
from Sony Play Stations, a one years supply of candy, a trip to
Hershey’s Park, and daily prizes earned using the advergames – Reese’s
Treasure Hunt and Reese’s Table Tennis. The sweepstakes was part of the
advergame reported in classical conditioning.
Huang (2005, p 1)
notes there is a secondary operant conditioning effect in advergaming,
although the prime effect is from classical conditioning. Stokes, et al
explain further (2008, p 9) “where reinforcement or punishment is used
to promote specific behaviors,” advergames use operant conditioning to
achieve desired behaviors.
Coupons and gift cards are standard fare also. See’s uses coupons as do the others, (See
See's Deals). Sweepstakes too (see
See's Sweepstakes ).
ReferencesBailey, R (Summer 2008). TRAINED TO EAT: CHILDREN’S COGNITIVE AND
EMOTIONAL PROCESSING OF SNACK FOOD
ADVERGAMES. Univ. of Missouri. Retrieved on March 17, 2009 from
http://edt.missouri.edu/Summer2008/Thesis/BaileyR-072308-T11745/research.pdf
Blank,
C (August 6, 2001). Hershey's Online Push for Reese's Gets Sweet
Response. Direct Marketing News. Retrieved on March 16, 2009
http://www.dmnews.com/Hershey39s-Online-Push-for-Reese39s-Gets-Sweet-Response/article/74093/
Hawkins, Del, David Mothersbaugh and Roger Best (2007). Consumer Behavior. McGraw-Hill/Irwin.
Huang, Y (August 7, 2005). The Application of Learning Theory to The Study of Advergaming. Retrieved on March 17, 2009 from
http://etdncku.lib.ncku.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807105-020544
Ron, S (June 27, 2002). Inject Some Fun and Games Into Advertising. Direct Marketing News. Retrieved on March 16, 2009at
http://www.dmnews.com/Inject-Some-Fun-and-Games-Into-Advertising/article/77963/
Stokes,
B, S Seggerman, and D Rejeski (9/28/2008). Digital Games and the Social
Change Sector (For a Better World). Retrieved on March 18, 2009 from